
Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.10.29 14:51:00 -
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Originally by: DeviloftheHell Edited by: DeviloftheHell on 17/10/2009 07:35:58
Originally by: CCP Abathur Turrets
Part of the static update yesterday were a few changes to capital turrets. For a long time now (okay, ever since they were introduced), due to their stats it was hard to justify fitting the 'short range' XL turrets over their counterparts. Being unable to hit a large starbase tower within optimal range of their most damaging ammo was just one of the issues. We've taken a look at these weapons and have started by making a few initial changes.
Old Value / New Value
Ion Siege Blaster Cannon I Optimal Range: 12 / 45 Falloff: 20 / 10 Damage Mod: 7 / 8 Tracking: 0.02165 / 0.010825
6 x 2500mm Repeating Artillery I Optimal Range: 8 / 45 Falloff: 32 / 15 Damage Mod: 5.39 / 6.2 Tracking: 0.0216 / 0.0108
Dual Giga Pulse Laser I Optimal Range: 40 / 50 Falloff: 16 / 5 Tracking: 0.01688 / 0.010128
Missiles
Next up, within the next week, Citadel Torpedoes and launchers will see their stats change dramatically and we will introduce Citadel Cruise Missiles and launchers. Phoenix pilots, rejoice! While these changes will not hit SiSi for another week or so, we can give you the the current working stats:
Old Value / New Value
Citadel Torp Launcher I RoF: 48 seconds / 33 seconds
Citadel Torpedoes Flight Time: 20 seconds / 7.5 seconds Base Velocity: 2750 / 3500 Base Damage: 1800 / 2000
Citadel Cruise Launcher I RoF: 48 seconds
Citadel Cruise Missiles Flight Time: 20 seconds Base Velocity: 4250 Base Damage: 1800
That Moros issue...
We've decided to keep its drone bonus intact but reduce it from 50% per level to 20% per level. To compensate, the Dual 1000mm Railgun I has had its base damage mod increased by 15%, from 5.5 to 6.3.
As always, numbers are subject to change and we look forward to your constructive feedback.
greet you nerfing the moros and boosting the phoenix with cruise missiles what does almost the same damage as the torp to longer distance congrat you are really idiots.. edit 15%+ damage to guns and 150% dmg nerf to drones its not equal man
drone damage goes down from just over 1050 DPS to 600 DPS with orge 2s less with sentry drones while 15% increase in gun damage depending on setup is roughly a 400-750 DPS increase so actually damage wise its a boost and it applies to damage that can be applied at any range so its actually a boost when fighting caps or shooting POSs which really is the role of dreads and moros still can deal pretty nicely with support if it can lock them.
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